Here are some quick renders of my object and an example of how it should look like “glossy” shows the way it should behave …it s lit with an HDR 8environmentlight and two pointlights…far away from done but a beginning. under every object’s Properties, choose Brazil from the drop-down at the top, uncheck ‘primary (camera) rays’ to make the object disappear from the rendering, but still participate in all the light-bouncing this is crucial (try just hiding the object and see how different the result is. I wanted to check the effect 2 alternative IES. The scene below uses a homemade dusk HDR skydome and vrayIES internal lights which have a colour temperature of 4500 (6000 in the second image) kelvin. Problem is that the reflection of my ground make my object very diffuse. The vray override material is a great way of previewing/checking your lighting even when you are a long way into a project. It should be placed over a very bright ground.
i seems that the light and reflection masking in the rendertab of the geonode does not work with PBR rendering… (it works fine with the other engines)… is there another way to exclude objects from reflection with PBR rendering? My object has a lot of reflective materials and i wanna achive a glossy and contrasty look of my surface. I re-installed Rhino 5 (SR12) and V ray (1.5) on my computer after. Being able to adjust colours, reflections and even individual lights in the scene long after the render is complete is not only exceptionally powerful, but also sometimes necessary for speedy turnaround on client changes. In SketchUp and Rhino, the Cosmos asset begins as a black box reference that can be merged to become a V-Ray Proxy for editing. DLLs in case one does not work try the other. Compositing VRay render passes is an important subject for the purposes of both quality and flexibility in our compositing workflow. In the case of 3ds Max and Maya, an imported Cosmos asset is a V-Ray Proxy object that uses native V-Ray materials. Hi, i use PBR rendering with my current testproject. Each Chaos product imports Cosmos assets as best suits their users.